Using the map
Click or tap a tile to see its rule. Click or tap a capital to see how its value is made up: the capital gets a gold frame, every tile that counts gets an outline (solid = within 2 steps, dashed = 3 steps) and a small badge with its share. The panel “Capital value” lists the same tiles grouped by distance. Tap the capital again to close.
Number on each capital
How good the surroundings of a capital are, compared to the average of all capitals. + means an advantage, − a disadvantage, ±0 average. Balancing aims for every capital within ±0.2; a capital further behind is shown in red.
Tiles within 3 steps count: Village, victory point and promo tiles +1, Research and Citadel +0.5, Barrens −0.5. A tile within 2 steps counts fully, at 3 steps half. A tile several capitals can reach is split between them.
Map report
Capital values
The numbers on the capitals, in map order (top to bottom), and whether all are within ±0.2.
S1 Fairness spread
How unequal the capitals are, measured on nearby Villages, Research types, Citadels, Barrens, victory point tiles and the capital value. 0 means all equal; lower is better.
S4 Victory point placement
Victory point tiles that are neither far away nor contested, plus the difference in exclusive victory point tiles between capitals.
S5 Promo placement
How far Gulag, Dynamo or Academy are from the center, +2 if one lies inside a single capital's own zone. Only shown with these promo tiles.
S6 Research types missing
Research types (Magic, Science, Religion) a capital cannot reach within 3 steps, summed over all capitals.
S7 Same tiles side by side
Pairs of identical tiles that touch each other. The generator avoids them and only allows a pair when there is no other way to fill the map.
✓ means the rule is fully met.
Hard rules
Every map must meet these. If one cannot be met, the report lists it in red.
H1 Connected
All fields are connected. The Vulkan blocks movement.
H2 Tile counts
The number of each tile type is within the allowed range for the player count.
H3 Village
Every capital has its own Village within 2 steps.
H4 Research
Every capital has a Research tile within 2 steps.
H5 Barrens
No capital touches 4 or more Barrens.
H6 Vulkan
The Vulkan sits in the center and never next to a capital.
Terms
Exclusive
Within 2 steps of only one capital.
Contested
Within reach of two or more capitals: 2 steps, with 2 players 3 steps.
Far away
At least 3 steps from every capital.